
Automatically converts DAE /FBX files inside a folder to O3D/CHR/ANI files while creating the O3D from the _stand.dae/.fbx file.
This helps speeding up converting custom Models, especially if they have many animations.
Keep in mind that it takes the _stand file to create the O3D, so this is the file that needs to work properly with both animations and the mesh itself. All the other animation files only need proper animations while the O3D itself can be "broken" aka not collapsed in 3ds max before. You may head over to my old elitepvpers guide to understand more about collapsing.
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