
Were you ever annoyed by the fact that rescaling an O3D only worked when exporting as DAE and re-importing, while having to do this one by one for every animation?
Well forget about all of that - You can now rescale an O3D and all of the animations in runtime! It also takes care of existing Hit/Shoot, Sound and Quake Keyframes.
Just go to Edit -> Runtime Scale and type in your desired Scale factor(float). You can of course also downscale, using 0.5 for 50%, for example.
You cannot scale back when entering 1.0, because 1.0 always means 100%. After rescaling, the new scale automatically becomes 1.0/100%.
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