Were you ever annoyed by the fact that rescaling an O3D only worked when exporting as DAE and re-importing, while having to do this one by one for every animation?

Well forget about all of that - You can now rescale an O3D and all of the animations in runtime! It also takes care of existing Hit/Shoot, Sound and Quake Keyframes.

Just go to Edit -> Runtime Scale and type in your desired Scale factor(float). You can of course also downscale, using 0.5 for 50%, for example.

Note: This will automatically rescale animations as well and therefore replaces the .ani files while doing so. The same happens with the .o3d and .chr files. You may want create a backup of the file(s) before rescaling.

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