To avoid the texture frame feature, we now have a seperated feature for that, which puts the texture frames as raw parts and keyframes into the timeline, including adjustable steps and speed. This creates a smooth transition with less frames needed and is also way better in performance than the default texture frame feature.

This ensures way less fps drops in the game, caused by the default texture framing and allows modification.

It's recommended to use this Feature if you are working with many Texture Frames. This will save performance for only a chosen amount of FPS savings!

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