
This feature is mainly made to properly see a bone and it's index in order to create proper mount.inc entries for your mount system!
Just select a bone and see where exactly it is. The index is shown inside the bone name list.
In this example, i want the character to be placed on the with the index of 5, so "linebeck006" and it then would look like this in mount.inc:
II_MOUNT_MNTDOUBLEBIKE01
{
SetBindBone(5);//<--------------Bone index!
Rotation(0.0f -85.0f -90.0f);
SetGroundSpeed(0.40f);
PlayerAnimation(MTI_GENFSTAND1_D);
SetOffSet(-0.0f -0.05f 0.27f);
Animation
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"stand" MTI_JUMP1
"stand" MTI_JUMP2
"stand" MTI_JUMP3
"stand" MTI_JUMP4
"walk" MTI_RUN
"walk" MTI_BACK
}
}
Your mount.inc entries may look different from mine, just keep this as an example!
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